Better Bag

Mobile app that assists with the purchase of daily essentials for post-secondary students who live away from home

TIMELINE

Jan – May 2024

Type

Product Design
Brand Design

TOOLS

Figma
Adobe Illustrator

Industry

Productivity Software

Collaborators

Adrienne Luong
Melanie Chang
Shanthuru Kalaiselvan

My Role

Design Research
Product Design

CONTEXT

Geared toward post-secondary students who are new to living away from home, Better Bag is a gamified mobile app that improves the routine of stocking up on daily essentials. It aims to alleviate the struggles of cost, busyness, and navigation in a new area through features to browse, plan, and track the purchase of daily essentials. Our team developed this app through insights from primary and secondary research.

Challenge

How can we design a platform that motivates post-secondary students during their routine of purchasing daily essentials?

How can we design a platform that motivates post-secondary students during their routine of purchasing daily essentials?

Research Overview

User interviews

Originating from the theme of students’ experiences with food and drink establishments at York University, we conducted ten one-on-one interviews to identify recurring insights for target users regarding the theme.

Routine Building

Users want reminders to complete personal tasks to build a routine.

Affordability

Users want to stick to their budget through the purchase of affordable products.

Lack of Awareness of Discounts and Deals

Users want to increase their awareness of discounts and deals.

Community

Users desire to connect with peers in their new environment, away from home.

User Personas

Karina

Age: 21
Year of Study: 4th
Residence: Apartment

Lives by herself in a new apartment near campus this year, responsible for cooking her own meals.

Lives by herself in a new apartment near campus this year, responsible for cooking her own meals.

Pain Points

  • Finding affordable stores for groceries nearby

  • Organizing shopping lists and planning shopping trips

  • Staying updated with promotional deals or discounts

  • Lacks familiarity with local area

Goals

  • Purchase affordable products from nearby stores

  • Plan shopping trips in advance

  • Stay updated with promotional deals or discounts

  • Stay on top of buying living essentials despite busy schedule

Behaviours

  • Cooks in apartment

  • Searches multiple websites and apps for budget-friendly deals

  • Avoids faraway stores

  • Attempts to keep mental checklists

Motivations

  • Desire to acclimate herself to living in her new neighbourhood

  • Desire to stay within budget

  • Desire to feel structure and organization in her daily life

Lucas

Age: 18
Year of Study: 1st
Residence: Dorm

Lives in a dorm on campus, lacking familiarity with nearby stores and campus life.

Lives in a dorm on campus, lacking familiarity with nearby stores and campus life.

Pain Points

  • Difficulty finding affordable and convenient places to shop for essentials near campus

  • Difficulty motivating himself to stock up on living essentials

  • Feels frustrated when his questions about York life go unanswered

Goals

  • Connect with other York students

  • Feel a sense of community through online interactions

  • Make affordable, high-quality purchases

  • Have a platform to express opinions on products he tries

  • Stay on top of buying living essentials despite busy schedule

Behaviours

  • Attends classes 4 days a week

  • Browses deals and flyers online before embarking on shopping trips

  • Typically buys from a small selection of stores due to familiarity

Motivations

  • Wanting to feel part of the York community by experiencing what the campus has to offer

  • Needing to stay within budget

Solution

Introducing Better Bag, an app where users can efficiently browse, plan, and track the purchase of daily essentials while enjoying a gamified experience and earning real-world rewards. Users experience connection through tailored, location-based forum spaces.

Introducing Better Bag, an app where users can efficiently browse, plan, and track the purchase of daily essentials while enjoying a gamified experience and earning real-world rewards. Users experience connection through tailored, location-based forum spaces.

Onboarding

Set up an account and opt into real-world rewards.

Shopping List

Explore products and add them to the Shopping List. Build a routine and stay organized by planning shopping trips in advance.

Community

Connect with other users through location-based forum spaces.

Rewards

Earn and redeem in-app currency for coupons to nearby stores. Claim badges and accessories for a fun, personalized experience.

Profile

Create a custom avatar and access settings.

Brand Design Elements

Typography

BD Supper Regular

The quest for goods

Mona Sans

Efficiently browse, plan, and track the purchase of daily essentials

Colours

#565197

86, 81, 151

#cecaea

206, 202, 234

#eae9f7

234, 233, 247

#f8f8ff

248, 248, 255

#c18e1b

193, 142, 27

#e5b233

229, 178, 51

#f7d694

247, 214, 148

#1e1c17

30, 28, 23

#6b6b6b

107, 107, 107

#888888

136, 136, 136

#bbbbbb
187, 187, 187

#e3e3e3
227, 227, 227

#fafafa
250, 250, 250

Baggie the Mascot

Iconography

Takeaways

By beginning the project with our own user research, I realized just how crucial it is to understand target users’ real experiences and challenges. Through the interviews we conducted, we were able to identify recurring themes and conceptualize an app that addresses real-world challenges.